If you are looking for street racing information you have come to the right place. This article provides random bits and pieces about street racing and offers specific data you may have not previously known.
For starters I thought we'd roll out basic street racing terminology. I mean everyone in motorsports should know this but for those of you particularly interested in street racing, this lingo is a must:
A dig may refer to all participants toeing a line, aligning the front bumper of the vehicles, after which all vehicles race from a stop to a pre-arranged point (typically a quarter mile in the United States, but may vary by locale).
A roll generally refers to a race which starts at a non-zero speed, and continues until all but one participant have stopped racing. This may be accompanied by three honks which would be analogous to a countdown.
To be set out lengths is a system of handicapping that allows a slower car to start their race a number of car lengths ahead and requiring the faster car to catch up and pass the slower car. There are often heated negotiations to determine a fair number. This would be analogous to the bracket racing handicap start format used where one car has a head start over the other on the Christmas Tree.
To get the jump, break, hit, kick, or move is to start the race without the flagger. This is another system of handicapping that requires one car to wait until they see the other car start to move before they are allowed to leave their starting line. In Pinks, to jump is analogous to a red light foul.
You know, after looking over this article I didn't realize how much terminology exists in street racing talk. I guess we are almost out of time so here a few pieces of street racing information you should know:
A community generally springs up around the street racing "scene", providing social interaction among the participants and cliques therein. Street races are sometimes wagered on, either by the participants or observers. This is the origin of the term "racing for pink slips" (which means that the winner keeps the opponent's car), which inspired the 2005 Speed Channel series Pinks.
For starters I thought we'd roll out basic street racing terminology. I mean everyone in motorsports should know this but for those of you particularly interested in street racing, this lingo is a must:
A dig may refer to all participants toeing a line, aligning the front bumper of the vehicles, after which all vehicles race from a stop to a pre-arranged point (typically a quarter mile in the United States, but may vary by locale).
A roll generally refers to a race which starts at a non-zero speed, and continues until all but one participant have stopped racing. This may be accompanied by three honks which would be analogous to a countdown.
To be set out lengths is a system of handicapping that allows a slower car to start their race a number of car lengths ahead and requiring the faster car to catch up and pass the slower car. There are often heated negotiations to determine a fair number. This would be analogous to the bracket racing handicap start format used where one car has a head start over the other on the Christmas Tree.
To get the jump, break, hit, kick, or move is to start the race without the flagger. This is another system of handicapping that requires one car to wait until they see the other car start to move before they are allowed to leave their starting line. In Pinks, to jump is analogous to a red light foul.
You know, after looking over this article I didn't realize how much terminology exists in street racing talk. I guess we are almost out of time so here a few pieces of street racing information you should know:
A community generally springs up around the street racing "scene", providing social interaction among the participants and cliques therein. Street races are sometimes wagered on, either by the participants or observers. This is the origin of the term "racing for pink slips" (which means that the winner keeps the opponent's car), which inspired the 2005 Speed Channel series Pinks.
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